Liked it very much
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| Review Date: August 25, 2010 |
| Reviewer: CTbart, |
| The play style and story line were lots of fun, only downside is the physics defying cleavage (which I find pointless). |
Excellent RPG
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| Review Date: August 12, 2010 |
| Reviewer: gearbox, |
| My new favorite rpg. It takes a little getting used to but once you get rolling the game is a blast. I will say that it can become quite challenging during some parts, so if you're looking for a speedy playthrough with little effort look elsewhere. If you love the challenge aspect of rpgs, then pick this game up. If you like story, pick this game up. If you hate reading, well, there's lots of that, although you can skip a lot of it. If you love story and reading, buy this game! Character development is some of the best I've seen, you really get start to feel for the characters/world. Random encounters are somewhat rare and also quite tough, so when running through most places for the first time they will be like mini-boss fights. I highly recommend you buy the strategy guide for this game. The lost odyssey wiki does a great job, but it misses some things that are in the strategy guide. |
one of 360's best RPG's
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| Review Date: July 19, 2010 |
| Reviewer: Surge, Illinois |
| great game, that didn't get a lot of attention. The pacing is a little slow but is a very satisfying experience. |
Love it!
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| Review Date: May 5, 2010 |
| Reviewer: C. M., CO |
| This game is fantastic! The random battles can become tedious, but the story is very involved and intriguing. The characters are well-developed, you even find yourself becoming attached to them. The environment is just gorgeous and the background and characters are very well-rendered. Some of the portions where your party is divided can be annoying, but you always find all sorts of cool items during those phases. Overall, a beautiful, smooth, intriguing game. |
Lost Odyssey
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| Review Date: May 3, 2010 |
| Reviewer: Rochester B. Anderson, YORK, AL |
Well first off the ordering through Amazon was PAINLESS. The fact that a brief description of the product condition really helps when you get ready to decide to buy. The game it self is really good.
JRPGs have a separate feel than ARPGS, in that you have to understand the terms that spells do. LO is a deep game, the play mechanics are simple to pick up but it'll take time to master them.
Overall my only complaint is the disk switching, but all in all I think the whole experience and the game it self are really good.
GFX: 8 / 10
SND: 8 / 10
GamePly : 9 / 10
Presentation : 9 / 10 |
Sucks you right in!
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| Review Date: April 11, 2010 |
| Reviewer: Ray F. Jewell, APO, AE, US |
Ok, This is my FIRST ever review on a game. I am pretty old school in the rpg department and am a sucker for a good story and old fashion type rpg's. This one fit the bill for me. It does have a feel of the final fantasy games but SO FAR SO GOOD! I am on the 3rd disk now and I have to tell ya, this story line is definitely a winner.
I am not really keen on the whole critic reviews because I am really not that into games that I could make a living trashing or praising game titles. All I know is that this story and these graphics are quite impressive. It has all the key components to a great story with its suspense, love story, drama, action, family values, comedy, and all out draw you in captivating thrills. I haven't been able to play any other game thus far.
The battle system is a bit slow on loading and there are a lot of loading times, however, with a story like this it can be overlooked. The main character, Kaim, get these dreams that unfold in the main plot of the story throughout the travels. Very well written these stories are. My only complaint is that it is sometimes rather difficult to see the words at points do to them blending with the background colors. Not a deal breaker though, you get the overall jist of the story.
I enjoyed this game so far and if you are anything like me I'm sure you would love it too. It is definitely worth the money to purchase. |
A Wonderful Story
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| Review Date: April 9, 2010 |
| Reviewer: M. E. Lingertat, Boston, MA |
This game is what you would expect from an RPG: An epic story with familiar gameplay. Taking elements from the Final Fantasy series, this game does the RPG genre justice. The story is interesting and epic and apart from the awkward character design I find little to complain about. This is a relatively long game if you take the time to explore and do everything available to you. This is one of those games that truly makes you feel like you've traveled the world given to you and with ample locations to explore late in the game that even without a real "exterior world" to explore on foot there are plenty of hidden locations on the world map accessible through your sea-craft.
I think the true hidden gem in this game is the wonderfully written "dreams" that the characters recover over the duration of the game. As "immortals" that live forever many of the characters have had their memories erased so their years of memories are not known until recovered within the game so as the characters learn about themselves you go along for the ride. It's easy to just ignore the written dreams as they are somewhat long, one could call each dream a literary short-story, but these recovered memories add to their character "re-development" and give you an insight into the wonderfully emotional memories from their past.
The rest of this game is familiar if you've played any RPG especially from the Final Fantasy series. Not everyone will truly apreciate this game, but those that enjoy a little reading and an emotional story that ultimately leads to an epic final battle should take the time to play this game.
As is the case with most RPGs I find the replay value of this game is low. However there is DLC (downloadable content) but I haven't bothered with it. I would recommend borrowing this game instead of buying it or splitting the cost with someone as this isn't a game you'll keep coming back to once you've completed the story. However if you're a big fan of RPGs and are looking for a good play I recommend this game even if it isn't the best I've ever played. |
Great Game
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| Review Date: March 11, 2010 |
| Reviewer: Patricia Moore, USA |
| This game has really good graphics and was a good purchase. My son is playing it and he loves it. |
A Well Put Together Role-Play: Lost Odyssey
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| Review Date: February 23, 2010 |
| Reviewer: GamingGuy, TUCSON, AZ, US |
| After over One (1) year of not having this game, I loved playing it so much, I bought it again; so much I made sure I got it new; mostly on account I never had the opportunity to finish it. If you are looking for a great way to spend some free time, love tantalizing your mind with a good story line, several different characters that you just wish for one second could all be invited into one fight to keep your mortals learning new skills to link them to your immortals and kick some serious tale, and hundreds of different ways to queue up a winning strategy, plus being in total control freak, then this game is for you. The game is absolutely in-dept, and the cut scenes come at just the right time for a short rest. It's definitely worth the money, especially for the price I paid. Pick one up today, watch the official movie at [...] |
A Must Play!
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| Review Date: February 5, 2010 |
| Reviewer: Anthony S. Hall, Youngstown, OH |
"In days of old, when knights were bold, and journeyed from their castle.."
Okay, so it's an almost but not quite by the books Japanese RPG. I say that because you'll find all the staples of your typical Japanese RPG. Hero out to save the world? Check. Turn based battles? Check. Random battle sequences? Check. The good news? It adds a lot of refinements to the system, allowing for a great balance of nostalgic JRPG with a breath of fresh air.
The fresh air mostly comes from the heavy refinement of the battle and skill system. While it's not revolutionary (you'll still select battle commands, with usual attack, defend, item, magic, etc.), it definitely adds enough improvement in enough areas to keep you always improving and intrigued, and improvising strategies against the pretty clever enemy. To start, you have two different types of characters: Immortals and Humans. In any given battle, you can have a combination of up to five. You can put the five characters in to a formation. The formation allows you to have a Guard wall, which can drastically reduce the damage received by the party members in the back. The more characters you have up front, the stronger the wall, but the more damage the front takes, the weaker your wall becomes and more easily damaged your back row will be. Balancing the formation becomes key in protecting the weaker members of your party (health wise) so they can provide support and magics.
One of the main differences between the two is that Immortals will actually revive themselves after so many turns, no matter how many times they die, while a mortal must be revived by an item or magic. Another is how the learn their skills- A mortal learns skills by leveling up, while an Immortal learns skills by earning SP points from battles, that allow them to learn skills and magics from either equipment or from "linking" to skills known by mortals, which encourages using all of your characters on a regular basis.
Last but not least with the battle system, there are "rings". These provide different boosts (including extra damage, elemental damage, damage against certain enemy types, stealing items, absorbing health, etc) when the activated during the battle. When a character performs a regular attack, a circle appears on the screen, with another circle rapidly decreasing in size until they overlap. The idea is to try and pull the trigger when they exactly overlap to pull off either a "good" or "perfect" attack, increasing the effectiveness of the ring.
In regards to the story, the story itself is pretty good, with the typical plot twists and personal challenges and saving the world you'll find in most well regarded JRPG's. This game goes an extra mile in two ways, one with character development, and the other with presentation.
The characters are developed by using in game actions, cutscenes and dreams. And I must stress this, there are a LOT of all of them (especially dreams, although these can be skipped- however I recommend reading the dreams that appear in key events of the plot). This is very much a story centric game, with incredible detail and effort put in to the characters design, stories, backgrounds, and motivations. And the payload is incredible. By the end of the story, you will know come to really understand each and every character, and what lead them to where they are now, and why they are even involved at all. Every single one has a reason, and the player is pulled in to caring about every character. There are very few games that pay such attention to detail to breathing life and sustainability to their characters.
So after having spent so much time praising the game, there is one drawback, that while is annoyance, just barely stops the game from getting a perfect score. While the game is absolutely gorgeous (and I mean gorgeous, from the environments, to the enemies, to the cutscenes), the game suffers from constant struggles with the framerate. Once in a while is okay, but unfortunately it occurs just a little too frequently. Much of this can be alleviated by installing each disc to the 360's hard drive, but that shouldn't be needed on a console that sells arcade (units without hard drives) versions of the console. While none of them are showstoppers, they can have the ability to jar yourself back to reality after having been being pulled so deep in to the game.
All in all, the game is beautiful, fun, refined, and easily one of the best RPG's (and probably THE best JRPG) on the system, and is a must pickup for any fan of the genre. Despite the graphical slowdowns occuring just a tad bit too often, the occasional annoyance can be overlooked in favor the epic. This is a must play! |
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